I beat this kind of as a de-stress treat for myself after beating Nhelv, and it did end up being a good treat because this level is great! Like Crash Game, the gameplay is often extremely difficult to read at points which makes the learning process, especially at the drop, a bit of a nuisance, but unlike Crash Game, the gameplay actually clicked for me here, whereas in Crash Game it felt like I was dying to something stupid every time. Oh well, to each their own though.
I won't really say too much about this one since I don't think there really is much to say, the gameplay, in my opinion, is almost flawless. Big-picture-wise, there are two very minor issues I had, first is that the predrop is probably too easy, at least compared to the drop, which makes it a bit of a slog to get through (although eh, I could see a difficult predrop bugging me too, so it may not have been too poor of a decision after all), and secondly, as I mentioned before, the drop gameplay is really difficult to read and involves a ton of blind clicks/timings, which take a bit of getting used to. That being said, they all eventually flow together extremely well, and it all got incredibly consistent eventually, it just requires a bit of practice. In terms of the actual parts of the level itself, really my only complaint is probably the UFO at 68 which is a tad awkward, as well as the last ship, which kinda screws me with the new 2.2 gravity changes but is also just generally structured in a way that's kind of janky. But these are very minor issues, the rest of the level is excellent, and it's clearly been very well playtested, which I always love to see. There are pretty much no bugs, no chokepoints, and really nothing that would stop even someone new to insane demons from beating this given enough time, it's just a super friendly and well-made level by people who know what they are doing, which is awesome. That being said, I will say that this wasn't exactly a thrill ride either, the gameplay is honestly pretty standard and doesn't do anything that makes it more unique or exciting, which is understandable since risky gameplay also invites a lot of other problems that are harder to avoid, but that's just a personal opinion, I'm sure a lot of people will still find this fun, especially those who don't play too many levels like this. GG!
Gameplay: 6.0/7
Deco: 2.8/3
Total: 8.8/10
Personal Difficulty: Very easy insane demon (4A)