For these objects I pulled all of the mlod's back into 3dsMax and edited the various LOD's (11 for the Box Wagon) to create workable selections for animating.
I also created a Geometry Phys LOD, added modern A3 Fire Geometry LOD with Arma 3 penetration materials.
Created the corresponding model config(s) and game config files to get these ported into the Arma 3 engine.
I still have some lights to add to the marker post and barrier which are surplus to 2017's requirements.
I'll push these onto the CUP people once I get them rigged for lighting.
Apologies for no audio, OBS recorded the wrong channel so I had to scrub the audio from the video!