This is a unreal engine 5 video tutorial to show, how to spawn windows in runtime on a wall. The wall is dynamic mesh and the window is static mesh in a blueprint. This is the Part 3 of this tutorial.
0:00 - Create Manu - User Widget Blueprint
1:14 - Widget Button on clicked
4:07 - Mouse location to world space
6:50 - On Mouse Click - set the boolean position, make the boolean operation, spawn the window
10:33 - Create the widget in the lavel blueprint
11:49 - How to show/hide the mouse cursor
12:40 - Fix the wall collision
13:16 - Fix the wall/window boolean size
13:53 - Fix the pivot point of the window mesh with the Unreal modeling tool
14:53 - Fix the position of the window mesh
15:19 - Final result of this tutorial
https://www.todorvankov.com
/ todor_vankov_3d