In the final part of this Clock project, I will show you how to use a Texture Filture effect to add some shadows to our clock hands. I will show you how to make a texture out off a renderer with transparency.
The Trick is to give your renderer some transparency, using a setalpha (color) and setting the texture format pin, in Herr Inspector to a format that supports alpha, like A8R8G8B8.
Also be sure to set the backbuffer width and height to the correct size, otherwise you image might look ugly.
You can download the patch I made at the vvvv website:
http://vvvv.org/contribution/bonus-tu...