I'd like to talk about how I made a tool for Houdni Engine that takes some shapes and makes a playable building inside Unity!
Houdini Engine Unity Script page for reference: https://www.sidefx.com/docs/unity/_un...
0:00 Intro
1:57 HDA Info
4:01 Input Geo
6:00 Open Floating Parameter Window
6:29 Into The Tool
9:08 Get Closest Prim To Point
11:38 Upwriting UVs
18:48 Roofs
21:07 Adding Scripts and Spliting Geo