an improvement for shooter's AI solve walking dead glitch, the zombie lack of long range attack skill.. 2021 05 12 19 03 31
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DevLog 03, Toon Shader shadermap
DevLog 02, Toon Shader shadermap
DevLog 01, Ramp + Bias shadow map
Translucency Scattering in Unity(URP) V1.1
Translucency Scattering in Unity(URP)
Dynamic hole on surface with Collision in VR, Dev vlog
Glitch : Direction Light, shadow attenuation issue.
Week 08, Hair shader, Kajiya-Kay model
Week 06, Liquid in bottle wobble effect
Shader Study Week 04, Light projection
Shader Study Week03-2, recreate scanner effect in dead standing :D
URP Shader study, Week03, scanner effect
Week02, Shader study - pass data into shader
Shader study - week 02, glitch log.
Generate mesh on bezier curve at runtime
Subsurface Scattering in Unity3D URP
Blend texture debug #01
Unity3D Shader, Blend texture, with Tessellation Displacement test
a demo for Jumpable system.
RTS building placement prototype
Rolling ball prototype
Vlog : Triangular field of view by BoxOverlap + Raycast
Unity3D, 1000 NavMeshAgent performance test
CC #log39 Ai's shooter improvement