Shader Study Week03-2, recreate scanner effect in dead standing :D

Опубликовано: 14 Май 2026
на канале: Canis Wong
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Trying to recreate the scanner effect in dead standing
impulse for high light scanning area.
static line stay on terrain
limited scannable distance.
fall off based on distance, perhaps by timing if we separate the input control.
sobel edge for high light obstacle.
ref : https://www.vertexfragment.com/rambli...
Special thanks for Jason :    / @cplusplus  
#URP #Shader #Unity3d
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