UE5 Animate an AI Enemy in Unreal Engine 5 Third Person Template / AI Enemy #2

Опубликовано: 05 Апрель 2026
на канале: ProfMoto
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This video takes the enemy AI we developed in the last Unreal Engine 5 to chase our player around the screen, and animates the characters that we used.
In later tutorials we will add health, damage, user interface, and more.
This tutorial is made in 5.03, but should also work on the latest UE5 builds.
#artificialintelligence #ue5 #tutorial

Adding a written list of all the commands used in this tutorial:
In Animations- AI- create BlendSpace1D of Type SK_Mannequin

Name IdleWalkRunEnemyAI and Open

Horizontal Axis- Name- Set as Speed

Axis Setting- Horizontal Axis Maximum Speed 600

Drag MF_Idle to the start of the timeline

Drag MF_Walk to the middle of the timeline

Drag MF_Run to the end of the timeline.

Content Browser- Create Animation Blueprint of Type SK_Mannequin

Rename AP_EnemyAI

Open it

Drag IdleWalkRunEnemyAI into the scene

Connect to Output pose

Drag Speed off set Variable

Go to Event Graph

Drag off return value for Try Get Pawn Owner- Cast to BP_EnemyAI

Drag off As BP_enemyAI- Get Character Movement

Get velocity

Vector length

Set Speed

Return of vector length to Speed

Pin Event Blueprint Update to Cast to BP_enemyAI

Pin to Set Speed

Open BP_enemyAI

Viewport select Mesh

Details- Anim Class- AP_EnemyAI



Change speed of character

Character Movement- character movement walking max walk speed normally 600

And/or change acceleration