Water collisions in FLIP simulations can be tricky when colliding with high poly mesh. This tutorial demonstrates the process of creating proxy volume from a high poly geometry to improve water collisions in your scene.
This is a 2 part video, but you don't need to watch the first video to understand anything here. I have included pretty detailed screenshots captured from the other video for convenience. But if you're interested here's the link to the 1st video:
• FLIP Simulation for Beginners in Houd...
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