Welcome to Episode 21 of our series, The Catacombs. Where I take you on deep dives for specific edits in D2R. Today's episode focuses on modifying breakpoints or adding new monster animation sequences.
This example will show you how to "fix" the Trang-Ouls transformation speed penalty..
For more info check out our website at: https://www.D2RModding.com
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Animation Calculator: https://docs.google.com/spreadsheets/...
AnimData Editor: https://cdn.discordapp.com/attachment...
Timestamps:
00:00 - Introduction
00:34 - Demonstrating our animation issue
01:41 - Investigating the core problem
04:58 - Investigation results
05:18 - Understanding animation sequences
06:00 - Editing animdata.d2
07:21 - Animdata.d2 token explanation
08:25 - Finding our animation sequence
11:05 - Comparing animation sequences
12:30 - How Animdata effects your breakpoints/speed
13:41 - Fixing the animation speed
14:26 - Creating our monster clone (Visual Only)
15:45 - Applying our clone monster to the state
16:10 - Linking our animation sequence to our monster
17:05 - Compiling/Using our completed animation sequence
17:50 - Creating the visual for our new monster
18:35 - Seeing our changes in-game