Welcome to Episode 23 of our series, The Catacombs. Where I take you on deep dives for specific edits in D2R. Today's episode focuses on skills, missiles and colors. I go over skill filtering, particle color profile editing and integrating missile functions
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Timestamps:
00:00 - Introduction
01:37 - Our goal for today
02:10 - Understanding the Skill and functions
03:45 - Understanding the Missile and functions
04:42 - Cloning our skill to make something custom
05:57 - Testing our new skill in-game
06:30 - Where's the V?
07:27 - Skill Filters are the issue?
08:12 - How our missiles function and link to particles
09:29 - Explaining Skill Filter Components
11:00 - Adding our skill to the Filter List
11:56 - Changing missile visuals
12:59 - Testing our new skill in-game, again.
14:00 - Adjusting our missile velocity
14:34 - Linking the missile to our new skill for damage
16:04 - Our new skill is done in-game....but are we?
16:43 - Using MoPaH and Noesis for modifying particle textures
19:03 - Editing our texture in Photoshop
20:10 - Advanced Command for Particle Textures
20:51 - Seeing our new color in-game
21:28 - It works, but what about the light?
21:57 - Using PKBlaster to modify Particle lighting profiles
23:37 - Completion! Seeing the final looks in-game