This design not only causes way less lag than anything using redstone dust but now is also really fast. Being able to send a signal every 8 game ticks was enough for me in the past but I and many of you too came across cases where a 4gt refresh rate would have been better. In this video I also show how the logic behind contraptions like these works and even all the logic gates you need to make any computation you want.
My previous video where show the wall based decoder:
• Minimal Lag Unbreakable Dustless Binary In...
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