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import bge
def create_texture_camera():
scene = bge.logic.getCurrentScene()
Get the camera and the object that will show the texture
texture_camera = scene.objects.get('Camera_Texture')
object_with_texture = scene.objects.get('Plane')
if not texture_camera or not object_with_texture:
print("Camera or Plane object not found!")
return None
Use the correct material name from the debug output
material_id = bge.texture.materialID(object_with_texture, "MAMAMAMaterial")
if material_id == -1:
print("Material not found or incorrect material name!")
return None
Create the texture render object
render_to_texture = bge.texture.Texture(object_with_texture, material_id)
Set up the texture camera to render to this texture
render_to_texture.source = bge.texture.ImageRender(scene, texture_camera)
Force a texture refresh
render_to_texture.refresh(True)
Return the created texture object
return render_to_texture
def main():
cont = bge.logic.getCurrentController()
own = cont.owner
Check if the texture has been created already, if not, create it
if 'render_texture' not in own:
render_texture = create_texture_camera()
if render_texture:
own['render_texture'] = render_texture
else:
print("Failed to create texture!")
return
Refresh the texture every frame
own['render_texture'].refresh(True)
main()