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import bge
def setup_split_screen():
Get the current scene
scene = bge.logic.getCurrentScene()
Get the four camera objects
camera1 = scene.objects['Camera1'] # Replace with your actual camera object names
camera2 = scene.objects['Camera2']
camera3 = scene.objects['Camera3']
camera4 = scene.objects['Camera4']
Get the window size
width = bge.render.getWindowWidth()
height = bge.render.getWindowHeight()
Set viewport for Camera 1 (top-left quadrant)
camera1.useViewport = True
camera1.setViewport(0, height // 2, width // 2, height) # Top-left
Set viewport for Camera 2 (top-right quadrant)
camera2.useViewport = True
camera2.setViewport(width // 2, height // 2, width, height) # Top-right
Set viewport for Camera 3 (bottom-left quadrant)
camera3.useViewport = True
camera3.setViewport(0, 0, width // 2, height // 2) # Bottom-left
Set viewport for Camera 4 (bottom-right quadrant)
camera4.useViewport = True
camera4.setViewport(width // 2, 0, width, height // 2) # Bottom-right
Call the setup function
setup_split_screen()