How To Handle Input In Unity 6 - Old VS New Input Systems

Опубликовано: 16 Май 2026
на канале: Zeus GameDev Academy
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Let's see how we can handle input in Unity 6. We'll talk about the (old) input manager and the changes introduced in the (new) input system. Everyone talks about the "new" system but it has been around for years. I made this video because of the numerous comments I received about people having issues handling input, especially in my RTS camera and First-Person Controller tutorial videos.

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Game Assets used in this video (may contain affiliate links, i.e. I make money when you purchase an asset with no extra cost to you):

Hot Reload | Edit Code Without Compiling:
https://prf.hn/l/ryqWmVm/

Script Inspector 3:
https://prf.hn/l/RlDNyJn/

Fullscreen In Editor (when I hit F9 and go fullscreen):
https://prf.hn/l/G9JXlkJ/

POLYGON Tropical Jungle:
https://prf.hn/l/deZJbQ5/


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Timestamps:
00:00 Introduction
01:17 Overview of Input Handling In Games
04:07 Using the (Old) Input Manager
09:02 Using Input System With Direct Workflow (Device Centric Approach)
12:12 Using Input System With Actions (Player Centric Approach)
20:46 Using Input System With the PlayerInput Component