Today, we'll finish writing the code that saves the geometry to asset files. The main thing that's left to do is to generate an icon for the 3D object and write everything to a file.
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--- shaman ---
Eearslya Sleiarion
Michael McMahon
00:00 - intro
00:40 - render WPF control (the 3D viewer) to a bitmap image
09:24 - write everything to a file
11:50 - test if saving geometry works
keywords: mesh, geometry, vertices, asset pipeline
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries