Game Engine Programming 028.2 - Generating icons for asset files | C++ Game Engine

Опубликовано: 23 Март 2026
на канале: Game Engine Series
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Today, we'll finish writing the code that saves the geometry to asset files. The main thing that's left to do is to generate an icon for the 3D object and write everything to a file.
(Green Episode)

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Big thanks to my patrons:
--- shaman ---
Eearslya Sleiarion
Michael McMahon

00:00 - intro
00:40 - render WPF control (the 3D viewer) to a bitmap image
09:24 - write everything to a file
11:50 - test if saving geometry works

keywords: mesh, geometry, vertices, asset pipeline

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries