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In this video, we'll expand the demo scene with additional objects, using the new geometry component and the PBR material properties. We're also going to implement the Cook-Torrance BRDF function in order to finish Physically Based Rendering.
🟥(Red Episode)
The assets I used in this video are available for Patreon and Ko-fi supporters of the channel:
/ 270663
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https://www.paypal.com/paypalme/arash...
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Von Bismarck, Lester Lin, Zachary Shrout
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Simon, Eero Laine, deathcat00
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00:00 - intro
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries