Game Engine Programming 071.3 - Finish implementation of PBR

Опубликовано: 17 Май 2026
на канале: Game Engine Series
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In this video, we'll expand the demo scene with additional objects, using the new geometry component and the PBR material properties. We're also going to implement the Cook-Torrance BRDF function in order to finish Physically Based Rendering.
🟥(Red Episode)

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00:00 - intro

by Arash Khatami
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