Slap City - Fishbunjin tech practice

Опубликовано: 01 Октябрь 2026
на канале: gerberbabygoop
3,137
19

Level 9 CPU for the sake of confirming if a combo is true or not. Their patterns aren't too hard to learn or exploit, if I really wanted to I could just spam the same moves repeatedly. Anyway, here are the details:

The first stock basically has everything I learned today. Moonwalking, jump-cancelling neutral special, wave dash cancelling out of the forward special and learning how to time the aerial down special, as well as air-dodge recovery instead of using up special.

Second stock was me trying to decide which finishing move I wanted to showcase next, but decided to go with the cheapo death grab.

Third stock was showing off a good situation to use the down-strong

Fourth stock showcases the up-throw kill. It's not a true combo if they DI left or right. In general, it's safer to DI above and behind fishbunjin to prevent bad DI on the down throw mixup. The KO confirm varies between characters, but 80-100 damage seems to be the most reliable.