Goddess of Explosion moveset practice

Опубликовано: 29 Сентябрь 2026
на канале: gerberbabygoop
900
16

It's hard to showcase this stuff with a CPU but I more or less got what I wanted out of this. THINGS TO NOTE:

N-Special knocks back towards GoE, can combo into u-tilt and u-Strong
U-Strong has an upwards hitbox and a spike hitbox
D-Strong kind of sucks when used normally, but it powers up and increases in size if you're hit during the armor frames (very few of those). It's effectively a counter.
F-Special can be knocked around, the more you hit it the more damage it does (and the faster it goes). Bigger hits don't necessarily increase damage, speed or knockback
Air-Strong's hitbox is above GoE
U-Special is surprisingly good at recovery AND knockback. Not safe at all when landing with it, has 3 hitboxes with the 2nd one being a spike.
Ledge attack puts you airborne
D-tilt has a lot of vertical range, but doesn't hit targets that are too close
U-Throw has some pretty interesting setups, but it doesn't seem to have much hitstun
F-Strong travels faster than run speed can be reversed with clutch. Has a max distance with max damage at the end. You can continue that momentum in mid-air if you skid off a ledge (pretty dangerous, though)
D-Special is basically combo insurance and a space control tool. Good as a ledge guarding option. Not very strong, big or useful otherwise.
Jab has a defined pattern of explosions, same in mid-air as n-air. First hitbox is deceptively wide.
U-Air has a spike hitbox towards the end
F-Air, D-Air and B-Air both affect GoE's momentum when it hits (even on shield)
D-Air is a spike
U-Special has a cycle of different planets (and moons?) with the last one being a frog that seems to do twice as much damage/knockback

I like this Slap City update.