In this video, we create a shader that adds animated rain drops to surfaces. Some of the drops are static and some of them are animated using time and a temporal offset map to scale the height of the drops so that it looks like they're hitting the surface and then soaking in.
If you'd like help creating the rain drop normal map that we use in this tutorial, here's a video that shows how to do that:
• DROPS_NORMAL.m4v
Download the textures used in this video:
https://www.bencloward.com/youtube/ra...
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Learn more!!
Other videos like this one:
• UE4 - Tutorial - Vertex Paint Rain Ma...
• Unity: Window Rain Drop Effect: Ampli...
• Making a rainy window in Unity - Part 1
• Raindrops Shader Tutorial - Unreal 4
Web Resources
https://deepspacebanana.github.io/blo...
https://80.lv/articles/setting-up-rai...
https://seblagarde.wordpress.com/2013...
https://seblagarde.wordpress.com/2013...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Learn to write shaders in HLSL:
• HLSL Shader Creation 1 - HLSL Shader ...
• HLSL Shader Creation 2 - Light and Sh...
• HLSL Shader Creation 3: Surface Shadi...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Sappheiros & Almaa - Dreams
• Sappheiros & Almaa - Dreams