In this episode, I am trying to recreate a Geometry Nodes node tree that was posted by Benny Govaerts on his Twitter. It's an interesting setup that's utilising GN Attribute Map Range node to basically make a STEPPED structure that's similar to what we have before using SV nodes.
With just a few simple nodes, you can get STEPPED LINES that you can revolve using Modifier.
I believe the logic is like to use numbers that goes up (INDEX) and then remap those value as stepped then use the inverted value as a stepping point. It's a mixture of moving backward and forward and vertical motion. With the right value you have stepped lines.
GITHUB:
https://github.com/enzyme69/blendersu...