Part 4 of the build guide series. This covers getting into endgame and upgrades that will skyrocket your dps. This flavor of the build I guestimate will cost 50-60 divines, but each upgrade is presented independently and you can choose where to invest.
Personally I'd start with migrating to a better Alternating Sceptre from the intro to self-chill PoB ASAP as it is ~37% more damage, then from there put another good suffix on your fractured sceptre, then craft an amulet. With those three upgrades you should feel quite strong. After that, Impossible Escape + Forbidden Flesh/Flame jewels, then mix and match your other upgrades as necessary.
Part 1 (build guide/intro): • [PoE 3.21] League Start Guide for Self-Chi...
Part 2 (league start and crafting gear): • [PoE 3.21] League Start Gear and Crafting ...
Part 3 (oh yea, it's tanky AF): • [PoE 3.21] TANKY AF!!! League Start Self-...
I apologize for not having these all in one PoB, bear with me as this has been a lot of work to get together before league start after patch notes changed much of my trapper plans, but here they are!
Updated PoBs:
LeagueStart: https://pobb.in/xnCnRS-Esalq
Self-Chill Transition: https://pobb.in/j5ZWnm-Ta_H3
Endgame: https://pobb.in/uP6zzF_Wlwz8
0:00 Uber Shaper
0:54 Uber Maven
1:33 How did we get to endgame
2:14 Amulet
2:31 Proper Sceptres
3:00 Corrupted Winterweave
3:36 Forbidden Flame/Flesh
5:09 Impossible Escape - Aegis
6:16 Impossible Escape - Glancing Blows
7:10 Better gloves
9:23 Better boots
9:49 Lethal Pride