In this indie devlog, we take a look at how I designed, implemented and polished my enemies and AI behaviors with the Gameplay Abilities System for my indie roguelike project Wardens Will.
Polygon Hive Patreon : / polygonhive
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Unreal GASP ALS Project : https://github.com/PolygonHive/GASP-ALS
My Game on Steam 🙏 https://bit.ly/wardens-will-steam
Support My Work 🙏 https://buymeacoffee.com/PolygonHive
Social Media:
Twitter: / anas_tronaut
LinkedIn: / anas-el-ferachi
Chapters:
0:00 Introduction
0:30 Enemy Design
2:52 Enemy Archetypes
4:44 Implementation
9:17 Balance & Polish
11:09 Conclusion