Enemies With Gameplay Abilities | DEVLOG #2 | Warden's Will | Unreal Engine 4

Опубликовано: 20 Март 2026
на канале: Polygon Hive
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In this indie devlog, we take a look at how I designed, implemented and polished my enemies and AI behaviors with the Gameplay Abilities System for my indie roguelike project Wardens Will.

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Twitter:   / anas_tronaut  
LinkedIn:   / anas-el-ferachi  

Chapters:
0:00 Introduction
0:30 Enemy Design
2:52 Enemy Archetypes
4:44 Implementation
9:17 Balance & Polish
11:09 Conclusion