1 Year Progress on my Action Roguelike Character | DEVLOG #3 | Warden's Will | Unreal Engine 4

Опубликовано: 28 Июнь 2026
на канале: Polygon Hive
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Characters can make or break games. In this devlog, we discuss my 1 Year Progress on my Action Roguelike Character and how I built-up the different Character Abilities and Interacting Systems using Unreal's Gameplay Abilities System.

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Polygon Hive Discord :   / discord  
Unreal GASP ALS Project : https://github.com/PolygonHive/GASP-ALS
My Game on Steam 🙏 https://bit.ly/wardens-will-steam
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Social Media:
Twitter:   / anas_tronaut  
LinkedIn:   / anas-el-ferachi  

Chapters:
0:00 Introduction
0:33 Design
1:09 Design: Weapons
1:55 Design: Skills
2:23 Design: Potions
2:58 Design: Perks
4:25 Implementation
5:11 Implementation: Weapons
6:22 Implementation: Skills
6:55 Implementation: Potions
7:42 Implementation: Perks
9:19 Gameplay Cues
11:18 Balance & Polish
12:58 Conclusion