Characters can make or break games. In this devlog, we discuss my 1 Year Progress on my Action Roguelike Character and how I built-up the different Character Abilities and Interacting Systems using Unreal's Gameplay Abilities System.
Polygon Hive Patreon : / polygonhive
Polygon Hive Discord : / discord
Unreal GASP ALS Project : https://github.com/PolygonHive/GASP-ALS
My Game on Steam 🙏 https://bit.ly/wardens-will-steam
Support My Work 🙏 https://buymeacoffee.com/PolygonHive
Social Media:
Twitter: / anas_tronaut
LinkedIn: / anas-el-ferachi
Chapters:
0:00 Introduction
0:33 Design
1:09 Design: Weapons
1:55 Design: Skills
2:23 Design: Potions
2:58 Design: Perks
4:25 Implementation
5:11 Implementation: Weapons
6:22 Implementation: Skills
6:55 Implementation: Potions
7:42 Implementation: Perks
9:19 Gameplay Cues
11:18 Balance & Polish
12:58 Conclusion