WebGL to DCTL: FallingSand !Native Rendering !

Опубликовано: 05 Июль 2026
на канале: JiPi
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Here is my first try:    • WebGL to DCTl: Falling Sand  

I didn't even notice it at first, but now I see this flickering and this rhythmic blurring. I looked for the cause, different framerate, fusion composition rendered separately (many tries).
This setting under Encoder seems to be an optimization at NVIDIA, which "shrinks" the result file to about 400 MB, but causes these problems with this special shader. Here is the result with the "Native" setting. A huge file, but no rhythmic blurring.

But it's a bit frightening, I would have thought the encoding setting is "only" a way to reduce the rendering time by using the GPU; that's probably wrong thinking. With NVIDIA there is a flickering result, which is 400 MB in size. The native rendering results in a correct file, which is 4 GB in size, all sorts of other options are probably set there, but they are probably not accessible somewhere in the underground - a pity.