Fov 360 - Blinky Quake

Опубликовано: 16 Июль 2026
на канале: GraveUypo
481
12

Fov 360 is actually usable using a Mercantor projection (the same as most world maps use) instead of "good" old planar projections games normally use. I wish there was more development towards using these different projections in games. Some of them look almost distortion-free at 170 fov, which is our real world fov as humans. I mean, in a fish-eye kinda way, where there is no such thing as straight lines. but it's all consistent, and way better than the infinity vortex that is 170 fov with planar projections.

Haven't seen anything new in this area since this blinky quake tech proof of concept, and that saddens me. On a lighter note, this FINALLY runs at 60fps in 1080p on my pc, so i can actually play the game like this now. it took no less than a rtx 4080 to achieve this.