I've created an addon that lets you turn 3D volumetric data into a mesh using the marching cubes algorithm in Godot. This addon uses GLSL compute shaders which speeds up the response time quite a bit, but which also requires running on a modern system capable of using GLSL shaders.
Help support my videos!
Ko-fi://https://ko-fi.com/Y8Y43J6OB
Patreon: / markmckay
Get it on Github:
https://github.com/blackears/godot_ma...
0:00 Intro
0:47 Installation
1:27 Usage
3:57 Discussion of marching cubes algorithm
6:18 Outro and demo of addon