In this video, I partner with some of my students, John, Kai and Jazmin, to demonstrate how to calibrate a Blackmagic Studio 4k G2 Video camera to be tracked by Vicon Shogun for use in Virtual Production applications in Unreal Engine. This process allows for precise calculation of the camera's nodal point and lens distortion relative to the tracking crown position.
A second video is now available that shows how we set up our lens encoder and use all this data via LiveLink in Unreal Engine. Here’s a link to that second video:
LiveLink Camera Tracking in Unreal Engine with Vicon and DCS
• LiveLink Camera Tracking in Unreal Engine ...
Special thanks to Jazmin, John and Kai for their help with this video.
Here are links to their profiles on LinkedIn in case you'd like to connect with them professionally in relation to their mocap/virtual production/unreal engine skillsets.... :-)
John: / john-galonis
Jazmin: / jazmin-crespo
Kai: / kai-stiefel