Apologies for the Brooklyn99 background noise, I've been struggling to get OBS to work on my new laptop so I used Shadowplay for this and was watching videos in the background. Also I know I barely upload anymore but I've just not been playing the game nearly as much and as a result don't have much to upload right now.
This level is something I've been wanting to beat for a very long time, ever since it came out actually. It always looked hard enough to be possible for my skill level, but not too hard to where it was impossible for me. I tried this a couple times with the old platformer physics, and just could not get used to it, so I gave up and resigned myself to never beating it. Couple days ago though, I randomly decided to come back to the level because I saw a completion of it and wanted to give it another try, and to my surprise, I was able to beat it in a couple hours.
To the level itself, I like it quite a bit actually. I think the levels difficulty overall is very fair with the checkpoints spread out enough to never make each section feel impossible, but still a challenge to overcome. There are a couple jumps here and there that are significantly harder than the rest, but only a few of them felt like hampers on the overall balancing. I also think keeping the hardest parts as the first and last checkpoints works a lot for a level like this because it lets the player choose if they want to beat the level by giving them the hardest part at the beginning, and giving the other hardest part at the end because the player is already too far in to give up at that point. The gameplay itself is also surprisingly fun, and makes use of the hitboxes in creative enough ways (I give this level this sentiment because it was the first one of its type, later platformer extremes doing the same thing get significantly less points in this area for me) to where figuring out how to go through each section almost felt like a puzzle at times. Overall, I'm genuinely surprised with how much I like the level, and might try out some harder platformer levels in the future (will not guarantee anything though haha).