#sverchok #GeometryNodes #nodes
In this video, I am trying to explain 2 methods of translating ARMATURE Edit Bones into Mesh using SV and Geometry Nodes.
SV node provides a handy Armature node that reads the base bone armature which can be translated into matrix bone or polygon edge.
So with this in mind, we can simply use the output from SV nodes into Geometry Nodes.
I kind of wish SV also has Pose Bones reader, but I guess we can keep this limitation in mind.
GITHUB:
https://github.com/enzyme69/blendersu...