ProcedualPaticleWipeFXHoudini,AE&Other

Опубликовано: 16 Июль 2026
на канале: sasa
531
4

プロシージャル祭というイベントで紹介したtipsです。ロゴ等の画像や文字素材で「動きはAE、FXはリッチに3Dで」と言う時の私のよくやるテクニックです。aftereffectsのE3Dでobjを出力し Houdiniで読んでワイプ用の粒子を作成。simとレンダをバッチで回してる間にRealFlowとKrakatoaで追加素材を作っています。二日位で作れて修正も容易です。

These tips were introduced at an event called Procedural Festival. This is a technique I often use when I say “movement is AE, FX is rich in 3D” with images such as logos and text materials. Output obj with aftereffects E3D and read with Houdini to create particles for wiping. While turning sim and render in batches, I make additional materials with RealFlow and Krakatoa. It can be made in 2 days and is easy to modify.

プロシージャル祭での個人の持ち時間が20分弱だったので動画はタイトな構成になっています。ですので詳細な解説等は下記の会社のアドベントカレンダーの記事に記載しております。
http://klabgames.creative.blog.jp.kla...

Since the personal time spent at the procedural festival was less than 20 minutes, the video is tightly structured. Therefore, detailed explanations are described in the following company blog articles.
http://klabgames.creative.blog.jp.kla...

・Chapter list
00:07 Overview
00:59 CreateBaseObject
06:22 CreateWipeParticle
10:43 Fluid&SubParticle
12:26 RenderingSubParticle
14:31 CreateExtraParticle
17:37 RenderingFluid
19:20 Composite&Finish
23:05 BonusTrack

#Houdini #AfterEffects #RealFlow #Krakatoa #Element3D