✅ The 3D character model: / jane-v1-3d-fbx-63962659
✅ LOD and group node test models: / fbx-models-for-69118251
Previously, we succeeded in importing 3D geometry from FBX files and saving them in asset files. Although we can see the imported meshes in the asset file icons, wouldn't it be much nicer if we could open these files and display their content in some kind of asset editor? Yes, it would! And that's why we're going to create a geometry editor in this video.
🟩(Green Episode)
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🐱 Mr. Frummel & Louis' unreal adventures
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❤️ Big thanks to Shaman patrons:
Simon, Éric Langlais, Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Eearslya Sleiarion, Jan Ohlmann
00:00 - intro
00:52 - adding geometry editor control
04:45 - open the proper asset editor for selected asset
08:49 - geometry asset load method
13:55 - test and fix errors
15:46 - display LODs depending on camera distance
keywords: asset import, game asset, content browser, fbx, drag drop
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries