In the last two videos, we set up the geometry pipeline to accept a geometry asset class from the content tools and started working on a WPF renderer so that we'll be able to inspect the generated or imported geometry content. Today, we'll add the viewer control and hopefully see the fruits of our labors that started a while back with the geometry asset pipeline!
(Green Episode)
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--- shaman --
Eearslya Sleiarion
00:00 - intro
00:50 - geometry view control using Viewport3D
03:50 - set geometry for the viewer
10:46 - test the entire geometry asset pipeline in 40 seconds XD
12:32 - result!
13:45 - set up mouse interactions for camera movement
18:09 - moving the camera target in vertical direction (y-axis).
keywords: mesh, geometry, vertices, asset pipeline, level of detail, Viewport3D
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries