After it's been raining for awhile, puddles accumulate. In this tutorial, we go over the process of creating a puddle shader in Unreal Engine 4's Material Editor. These puddles start small and can grow over time. They also have wind and rain ripples that can be controlled independently.
In the next video, we'll put everything together that we've learned in the last 5 videos to make a complete rain system! Be sure to subscribe so you don't miss it!
Download the textures used in this video:
https://www.bencloward.com/youtube/di...
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Learn more!!
Other videos like this one:
• UE4 - Tutorial - Vertex Paint Rain Ma...
• Unity Shadergraph: Rain Drop Ripples!
• Raindrop Ripple Shader Tutorial with ...
• Raindrops Shader Tutorial - Unreal 4
Web Resources
https://www.fxguide.com/fxfeatured/ga...
https://deepspacebanana.github.io/blo...
https://80.lv/articles/setting-up-rai...
https://seblagarde.wordpress.com/2013...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Learn to write shaders in HLSL:
• HLSL Shader Creation 1 - HLSL Shader ...
• HLSL Shader Creation 2 - Light and Sh...
• HLSL Shader Creation 3: Surface Shadi...
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Speo - Beyond
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