A demonstration of using real-time performance creature capture on a VP Stage and a breakdown of what we do at Creature Bionics.
This was a great event for us to showcase what we do and why what we do is necessary for creature character performance.
A big thanks to Target 3d for providing the mocap system and solve for the unreal creature asset.
A big thank you to Garden Studio (London) for hosting the entire event.
And a massive thank you to Smpte for putting on the event.