MPP Wk10: Possess a Car (Dynamic SFX by RPM)

Опубликовано: 01 Сентябрь 2026
на канале: Jacob Ryan Wheeler
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Week 10: (Mar 5-Mar 11)

Notes: This project began as a simple player controller possession project. I quickly realized that UE 5.2 did not work the same as UE 4, and I had to do additional troubleshooting and research to get the player controller mapped correctly. Once that was working, I added the interactable HUD widget. The possession was functional, but it felt a little anti-climactic overall; so, I set out to learn how to make the vehicle sound like it was speeding up and slowing down. After that was working, I added car start and door lock sounds to make it truly feel that the plyer had gotten into the car and left the car. With more time, I might have swapped out the car for the buggy and added the character to the front seat using a socket.

Micro Passion Projects are intended to be short projects that can be completed in as little as 30 minutes or up to 4 hours. The goal is to try things, learn things, showcase things, have references to look at later, and have fun.

Resources I found helpful:
   • How To Get In And Out Of A Car | New & Imp...  
   • How to Fix UE 5.1 Player Vehicle Posses In...  
   • Interaction System - Outline & Interaction...  
   • How to add vehicle sound in Unreal Engine ...  
https://freesound.org/people/xtrgamr/...
https://freesound.org/people/spurious...