FFXI assets imported in Unreal Engine - PC walk cycle

Опубликовано: 13 Июль 2026
на канале: Redcloud vs The Dark Lord
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Hey everyone!
FINALLY got the PC to face the direction it was moving in; just required copy pasting every thing int eh event graph from my custom blueprint into the default Third Person Character Blueprint and deleting what was already there. ALL THE SETTINGS WERE THE SAME so who knows why it wasn't working. But now the NPC roam AI is broken. :/ god now to fix that I guess. Anyway....after that's done i can start thinking about combat.

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