Welcome to part two of a (spoiler-free) three-part series, exploring the rules for Dawn of Madness, the 1-4 player cooperative horror board game, from Diemension Games.
Corrections & Clarifications
Since this video was made, the following rules / components were updated:
Domain Rift tokens (for terrors and malformations) can now be drawn at random from the supply, rather than rolled for. (1:20)
Support cards have been consolidated into a single large card (which also adds an optional 'bonus' action). (16:04)
You are now free to perform multiple Support actions in a row, if desired. (16:04)
Games with only 2 or 3 wanderers now give players a (cardboard token) health boost.
Once-per-round tracker tokens are now included in the game. (28:29)
The game now includes some general-purpose tracking tokens (for example, for items which use a number of charges).
Links:
Diemension Games: https://diemensiongames.com/
Original Kickstarter Campaign: https://www.kickstarter.com/projects/...
Playlist for this video series: • Learn to Play Dawn of Madness
Thanks to Diemension Games for their help in making this video series possible. Thanks also to the Blender Foundation, FXHome Hitfilm, and all Pixabay contributors, including Furkiddies for the basket of kittens. Some music by Dark Fantasy Studio.
00:00 Introduction
00:20 Rounds and Phases
00:53 Event Phase
01:20 Spawning Terrors
02:40 Spawn Encounter Cards
03:13 Action Phase - Abomination
06:08 Defense Test
08:26 Lynas's Turn
09:17 Encounter Action
12:52 Confrontation Action
15:35 Move Action
16:04 Support Cards
17:32 Search Action
18:24 Domain Cards
19:54 Existence Action
21:07 Attack Action
24:44 Terror Turn
27:09 Abomination Turn
27:47 Domain Action
28:29 Once-per-round Actions
29:34 Component Actions
29:50 Taking no Action
30:17 Special Effects
33:50 Sundry rules
35:12 Coda cards
36:37 Ending the Round
36:47 Refresh Phase
37:20 Outro