Welcome to part one of a (spoiler-free) three-part series, exploring the rules for Dawn of Madness, the 1-4 player cooperative horror board game, from Diemension Games.
Corrections & Clarifications
Since this video was made, some rules / components were updated. Relevant to this video are:
Additional Story Tracker tokens have been added. Instead of a single tracker token per Story dial (which was prone to being bumped or knocked), you now add a new token to the dial, for every story point gained. When a multiple of 10 is reached, flip a token to its back side.
Support cards have been consolidated into a single large card (which also adds an optional 'bonus' action).
Cardboard standees are now clearly labelled (and other cosmetic improvements have been made).
Links:
Diemension Games: https://diemensiongames.com/
Gamefound Campaign: https://gamefound.com/en/projects/die...
Original Kickstarter Campaign: https://www.kickstarter.com/projects/...
Playlist for this video series: • Learn to Play Dawn of Madness
Thanks to Diemension Games for their help in making this video series possible. Thanks also to the Blender Foundation, FXHome Hitfilm, and all Pixabay contributors, including Revzack, BBRT. Some music by Dark Fantasy Studio.
00:00 Intro
00:55 Series Overview
02:58 Game Stages
04:10 Persistent Components
04:30 The Game Board
07:00 Sentience & Domains
09:10 Dashboard Domains
10:16 The Wanderers
13:22 Monsters
13:50 The Abomination
15:27 Terrors
15:52 Malformations
17:00 Final Boss
17:35 Game Setup
18:00 Support Cards
18:23 Existence Cards
19:30 Domain Cards
20:35 Starting Domains
21:37 World Shards
22:38 Wanderer-specific Components
22:57 Starting Mental Capacity
23:06 Abomination Setup
24:20 Terrors
25:37 Malformations
25:59 Condition Cards
26:14 Encounter Cards
27:07 Coda Cards
27:38 Outro