It's all too easy to fall into ruts of expectation about what 'is' and what 'isn't' when making a video game. At the end of the day though, it's all arbitrary interpretation of 1's and 0's in order to present some illusion to the user. Here we look at pushing that idea to the extreme by using html straight from the internet as level data for a game, rather then hand authoring it to some existing format.
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Technically Games 2021