Once upon a time, games were rendered by arranging lots of triangles in an image, then showing that image to the player. This is a talk about some of the complications we've created for ourselves since then.
Finn's talk is an unofficial sequel to Ed Blanch's talk from last year which you can watch here: • From 3d Model to pixels: A detailed walk t...
Also referenced in Finn's talk is Ryan Keable's 2021 talk about gamma and light spaces which you can find here: • The Ins and Outs of Colour Transformations...
Follow Finn on Twitter: / snakehillgames
Technically Games 2021