Render target freestyle - Finn Morgan

Опубликовано: 07 Август 2026
на канале: Technically Games
174
3

Once upon a time, games were rendered by arranging lots of triangles in an image, then showing that image to the player. This is a talk about some of the complications we've created for ourselves since then.

Finn's talk is an unofficial sequel to Ed Blanch's talk from last year which you can watch here:    • From 3d Model to pixels: A detailed walk t...  

Also referenced in Finn's talk is Ryan Keable's 2021 talk about gamma and light spaces which you can find here:    • The Ins and Outs of Colour Transformations...  

Follow Finn on Twitter:   / snakehillgames  

Technically Games 2021