How To Design a Robust Weapon System for Your Game - Technical Design Overview - ArtemisWS 00

Опубликовано: 20 Май 2026
на канале: Zeus GameDev Academy
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General overview of how to organize your code to implement an extensible weapon system. This tutorial is meant for Unity but could be applied to any game engine or programming language out there.

I also show clips of my upcoming commercial game: Shotgun Therapy, where I use this system to implement different weapons, it's still at the prototype stage at the moment, I will make an official devlog about it soon.

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Timestamps:
00:00 Introduction
02:05 Using Weapons From the User Perspective
04:33 The Shooter Component
08:17 Fire Modes
14:51 Shotguns and Spaceships
16:31 Limiting Ammo, Reloading and Inventory