How I reduced my networking bandwidth by over 50%

Опубликовано: 01 Ноябрь 2024
на канале: UnitOfTime
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// Description
This week I optimized my networking in two ways. First I added vision based culling so that I could scale the world size without increasing packet size. And second I did some optimizations and bitpackings to reduce individual component serializations. The game is handwritten in Go.