I scaled my MMO to 100 concurrent connections

Опубликовано: 02 Ноябрь 2024
на канале: UnitOfTime
3,747
167

⁍ Play: https://mythfall.com
⁍ Discord:   / discord  
⁍ Patreon:   / unitoftime  
⁍ Github: https://github.com/sponsors/unitoftime
⁍ Twitter:   / unitoftime  

// References
⁍ Cod Package: https://github.com/unitoftime/cod

// Description
This week I worked on scaling my game to 100 players. I ended up writing my own code generation package to generate my serialization code. The game is handwritten in Go.