A bit of everything in this update. I was initially messing around with some shaders to get a cool storm effect.
Also I have projected PlayerVelocity against Planenormal to get slope movement.
Storm behavior rn needs to be looked into, currently it's not progressing over said period of time, but rather something wonky is going on with Storm Time Calculation. (As well as syncing the storm after that)
Aside from these, on the horizon is the, Spectate Cam Mode, just so there might be stuff to do when the player eventually dies.