A Zone of Danger: Adding Some RPGs

Опубликовано: 12 Март 2026
на канале: purpl3grape studios
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Next Up: Splash Damage & Explosive Force to get some Rocket Jumping going

Projectiles were a bit tricky to "sync", especially in 3rd person. The data for the Projectiles are calculated via the Main Camera, and any hits performed on that line.

The projectile visual itself is rendered from the Muzzle position, so using interpolation between the visual and the calculated trajectory, will bridge the gap.