In this video, you will learn how to change the texture represented by the skybox, and how to change the light to reflect the new sky.
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Source SDK Basics 14 - Changing Skybox Textures
Source SDK Basics 13 - Fixing Leaks
Source SDK Basics 12 - Sun and Target
Source SDK Basics 11 - Light Environment Entity
Source SDK Basics 10 - Skybox
Source SDK Basics 9 - Clipping Tool
Source SDK Basics 8 - Compile and Run
Source SDK Basics 7 - Adding Spawn Point
Source SDK Basics 6 - Adding Lights
Source SDK Basics 5 - Applying Textures
Source SDK Basics 4 - Resizing, Making Hollow, and Ungrouping Brushes
Source SDK Basics 3 - First Brushes and Movement
Source SDK Basics 2 - Setting the Primer Texture
Source SDK Basics 1 - Setting up the Hammer Environment
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