Ubisoft's Far Cry 2, released in 2008, is an open world first person shooter that was a pioneer of system driven design, where game mechanics are separated into individualized systems. In this video, I discuss how Far Cry 2 uses it's systems to create an extremely dynamic game space.
In the next video, I will discuss Far Cry 2's story, an interesting exploration of the politics of civil wars and ideas surrounding the morality of conflict and modern war.
Thank you guys for watching! This was a very ambitious project for me; I started working on it right after the Firewatch review and it is finally wrapping up. Hope you enjoyed :P