Unreal Engine plugin to manage multiple independent UWorld instances simultaneously, each one with isolated actors and components.
#ue5 #uworld TUTORIAL: • MultiWorld - Tutorial - Unreal Engine...
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00:00 MultiWorld
00:14 Transfer actors
00:22 Loading screens
00:32 Inventories and editors
00:48 Multiplayer
01:03 VFX transitions
01:17 Scene capture
01:29 Available now
DESCRIPTION
MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.
MAIN FEATURES
unlimited number of independent "Secondary Worlds";
any standard UE5 Level/UMAP is compatible as-is with the plugin;
the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
the local player can be moved between Worlds;
actors can be transferred between Worlds;
Worlds can be independently ticked, also when not shown in the viewport;
asynchronous loading of Level/UMAP files;
all the features are available from both Blueprints and C++.