This is Part 5 in a series showing how to use Autodesk MotionBuilder to quickly alter animation files from Mixamo for use in Unreal Engine animated Virtual Production projects.
This video shows how to use MotionBuilder to retarget animation between two different characters, each with their own skeletal joint systems.
Part 1 Video: • Characterizing a T-Posed Character - Mixam...
Part 2 Video: • Story Mode Editing Animations - Mixamo/Mot...
Part 3 Video: • Character & Animation Unreal Import - Mixa...
Part 4 Video: • Mix-&-Match Animations - Mixamo/MotionBuil...